ShipYourGame
Free tool · 7 inputs

Wishlist revenue estimate

The number most people quote is the sticker price times the wishlist count, and it is wrong by a factor of four or five. Every deduction below is real. Change any of them and watch what happens.

The count on release day, not today.
Share of wishlists that buy in the first month. 10-20% is the usual band for a launch discount.
Your US price before any discount.
10-20% shows the green badge and lifts conversion.
Regional pricing means the average paid is well under the US price.
Higher if the first two hours drag. This is the number a long tutorial costs you.
Taken out before your share on most storefront sales.
Copies sold
-
Average price paid
-
Gross
-
Reaches your bank
-
Copies to clear $1,000
-

After the discount, regional pricing, refunds and tax, Valve's 70/30 split is applied last. Your platform share can improve at $10M and $50M of lifetime revenue, which is not a rounding error you need to model yet.

Paid version

The version that models the whole runway

Steam Revenue & Runway Calculator: three scenarios, a nine-step revenue waterfall, an 18-month cash runway and break-even, 353 formulas cross-checked by an independent script. Excel and Google Sheets. $14.

See it on Etsy

This is an estimate, not a forecast. Conversion is the number that moves the result most and the one you control least — see how many wishlists you actually need.